It’s the logarithmic version – also known as equal temperament or EDO (equal division of the octave). Which of these two methods sound equal to the ear? Whereas arithmetic divisions will only give you perfectly-tuned harmonics of a single fundamental with no concept of tonal modulation. In an equal temperament, you can modulate between keys and every key will sound equally in-tune. Comparing these two ways of dividing an octave equally To hear what it sounds like (I mean it’s just 12edo at A440Hz), you can follow this Scale Workshop link – it will open a page where you can press qwerty keys to play in this tuning. Maybe by now you have noticed one way in which the steps are equal… Each step is an equal ratio difference from the next. These steps don’t look equal in terms of frequency – the Hz values get larger with every step. 2/1 1/12 = 1.05946309436 (approx).Ĭonstructing the scale is done by starting from 440 Hz and then multiplying this value by the step size 1.05946309436 twelve times until we reach 880 Hz: 440Hz To divide 2/1 into 12 logarithmically equal steps we need to find the step size. Let’s take the octave from A 440Hz to A’ 880Hz and look at it as a ratio.
To hear what it sounds like, you can follow this Scale Workshop link – it will open a page where you can press qwerty keys to play in this tuning. This scale sounds nothing at all like the equal tempered scale, in fact it sounds similar to the scales you get by playing harmonics on a guitar string.
#Renoise tutorial wiki series
The result is the harmonic series segment 8:9:10:11:12:13:14:15:16 with a fundamental frequency of 55 Hz. You can move up and down the scale by adding/subtracting 55 Hz. So the base step size is 55Hz.Ĭonstructing the scale is done by starting from 440Hz and then adding 55Hz each time until we reach the octave at 880Hz: 440HzĮach note is 55 Hz apart from the next. We get the difference between the two notes by subtracting the frequencies. If I want to divide this octave into arithmetically equal notes then we simply split it in a way that the difference in frequencies are equal.įor example we could split it into 8 intervals. The interval between these two notes is an octave. Let’s say you have two notes, A 440Hz and A’ 880Hz. Logarithmically equal = each step is the same ratio difference from the next Arithmetically equal division of an octave You can equally divide an interval either arithmetically or logarithmically.Īrithmetically equal = each step is the same Hz difference from the next You make all the notes the same size! But I’m being serious. Wait, two ways? You’d think there was only one way to divide an octave equally. There is potential here for confusion as there are two different ways of equally dividing an octave.
#Renoise tutorial wiki how to
You'll learn a lot just by applying all the different default effects that come in Renoise to samples just to learn what they do and how to use them effectively.In discussion of musical tuning there is often talk about “equal divisions” of an octave or other interval.
These sample packs can also give you a lot of experience in chopping, mangling, and modifying samples to make them more "yours" while still fitting into the genre you already like. Practice mixing tracks using the Renoise mixer so you can learn about balancing sounds, compression, EQ, etc. Maybe explore some commercial collections of pre-made loops in the genres you like best, and then experiment with stringing those out into full-length finished songs using the Renoise song editor. Learn about Automation in EDM - how it's commonly used, how you can produce commonly heard effects like sidechaining and dubstep beat wobbles, and then get familiar with the tools you have in Renoise to produce those effects. Get to know what a sampler is, what it's for, then check out what you can do with Renoise's sampler. Read about some and then learn how to reproduce them in the Renoise pattern editor using instruments or samples in Renoise. You may want to familiarize yourself with the basic "controls" or tools available to you in Renoise, and then follow along with a general introduction to making electronic music since most of the concepts apply to any DAW you work with.